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Homo ludens

Homo Ludens82.JPG

Game Content

One gong, one Referee, three Players, one Excluded Player, one audience.

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How the Game is Played

The audience is divided into four teams: three teams get one Player each; one team acts as the Needle of the Scales. The Players compete, with the help of their team, in a series of games. Each game has its own rules that are not directly revealed to the audience. Of each game, the Referee decrees one or more losers.

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Purpose of the Game

Do Not Lose. 

The loser does not play the next performance.

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Homo Ludens is a theatrical research around the game and the rule. A performance in which the stage is the board and the actors are the players engaged in a real game with an unpredictable outcome.
A game made up of games of all categories: competition – agon –, chance – alea –, fiction – mimicry – and vertigo – ilynx –. A game that puts up for grabs the most precious thing for a performer: the very possibility of performing.
The performers share a language of rules and rituals that allows them to play without premeditation within a fluid structure determined by their actions and the influence of the audience, who can be fans, judges, voyeurs or players themselves.

Homo Ludens

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Direction and dramaturgy

Alessia Cacco and Jacopo Giacomoni

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Created by

Elena Ajani, David Angeli, Alessia Cacco, Jacopo Giacomoni, Davide Pachera, Caterina Soranzo, Marco Tonino.

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On stage

Elena Ajani, David Angeli, Jacopo Giacomoni, Davide Pachera, Marco Tonino, Yoko Yamada

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A Malmadur production

In collaboration with the Teatro Stabile del Veneto, Arthemigra Satellite, Ailuros Teatro.

With the patronage of the Benetton Studies Research Foundation

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